Category Archives: GAMING

Life is Strange – Episode 1: An Engrossing Start to a Supernatural Mystery

Episodic adventure games are in the middle of a well deserved renaissance period. Telltale Games’ popular titles have breathed new life into the genre, which is why other game developers are now following suit. Dontnod Studios has put together a supremely interesting plot line that follows the supernatural mysteries and high school drama of a female teenage named Max.

Welcome to the first episode of Life is Strange – Chrysalis.

Life is Strange Game

Your main character, Max Caulfield, is an aspiring photographer who’s recently made a big move. After leaving her quaint hometown for the big city, she finds herself returning to that quiet town to attend a prestigious private school. Max exhibits the expected qualities of a teenager who considers themselves an outsider, which makes her instantly relatable for some. Her love of photography has driven her to attend such a respected institution. Max’s school mates fill the gamut of the personalities that exist within high school cliques – mean rich girls, varsity jacket wearing jocks, mysterious loners, skate punks and more. There’s a wide host of interesting characters to interact with who come with their own events for Max to intervene in. Getting the chance to play out these events is one of the highlights of this game.

The most important element behind Life is Strange is Max’s newfound power – she has the ability to rewind time at will. Max’s time rewinding skills come into play as you solve simple puzzles and help deal with situations involving your closest friends. The first episode starts off simple enough, as you sit inside a classroom and discover how to make good use of your new time sensitive skills. The story quickly intensifies though, as you’re forced to utilize your rewinding skills to save the life of a close friend. The rest of this episode is filled with even more events that test your moral compass. You’ll be driven to find each and every instance of character interaction.

Life is Strange Episode 1

Life is Strange’s supporting cast is fun to follow. The voice acting here is great, as is the simple yet clean visual makeup of the quaint environment you inhabit. A slew of personalities await at every turn and the conversations you engage in with them are hard to pass up. The trials and tribulations of early adulthood permeates through this first bit of the game. Important decisions seem to occur regularly. Should you tell the school’s principal about a potential threat? Should you intervene when a school security guard bothers a young student? Should you aid a close friend when her stepfather gets out of hand? There are several decisions to make here and the game’s solid story will drive you to strongly consider every possibility.

The time rewinding mechanic of Life is Strange is a cool, no doubt. But this power kind of diminishes the impact of your decisions. Having the chance to quickly change your decisions after making them feels like a cop-out, which may be great for some players who feel a sense of regret and guilt after an important event. This ability is great for navigating environmental puzzles and changing minor events, but it makes important decision making feel unimportant since you can change your mind at the drop of a dime. It’s best if you were left with your hard choices instead of having the power to change them to your liking so quickly.

Life is Strange

Life is Strange’s first episode ends on a high note and will most certainly have you anticipating the next chapter in this strange tale. Max is an interesting young soul surrounded by suspicious characters who present several mysteries to solve. All of these stories, combined with the time rewinding powers, missing young girl and the threat of an impending storm has us ready for another helping of the game.


Images: Square Enix, Dotnod

Dying Light Review: A Fun Parkour Infused Romp Through the Zombie Apocalypse

Gamers have come to notice the types of trends that withstand the passage of time. Badass ninjas, gun-toting commandos and women with irregular chest sizes are just a few of the elements that still play a part in the games we play today. We can also add zombies to that list. While the influence of the undead seems to have grown a bit stale over the last few years, Techland has done a great job of making them prevalent again. Their work on Dead Island has now been carried over to a new-gen adventure packed with even more ways to dodge the undead – Dying Light.

Dying Light

Your main character starts off his journey through the zombie apocalypse as he parachutes into the city of Harran. Your main mission entails the retrieval of a secret file from a local warlord, but you’ll have to go undercover while you do it. Playing both sides of the primary factions while still reporting back to your superiors presents moments of moral decisions that fall into the grey area of doing acts for the greater good or doing them simply to obtain more goods. This game is a lengthy trek through an incredibly vast city. It’s just a tad bit unfortunate that you won’t care too much for the people that inhabit it. The voice acting falters and the character animations are a tad stiff. These knocks on the game’s supporting cast is Dying Light’s biggest issue.

Dying Light

As for the better parts of Dying Light, they’re strongest when it comes to the parkour infused movement. Your main onscreen avatar runs, hops buildings, dodges zombies, baseball slides and dropkicks anything in his way from a first-person viewpoint. The sense of immersion derived from moving so smoothly starts off good enough, but your mobility options get even better as you move around. It feels great as you naturally improve your stats and earn new abilities just by performing movement feats and fending off your enemies. The amazing sense of discovery, wide variety of melee variety and wealth of items that exist around every corner all make this game click on all cylinders.

The majority of the main missions in Dying Light will command you to retrieve some sort of item or perform some daring task for either of the two factions you work for. The mission structure here is decent at best. Being sent out into the dangerous city as a glorified errand boy gets old, but the strong gameplay will push you to keep going. The missions tend to improve at the later stages of the main campaign, plus the fun factor certainly improves thanks to the presence of co-op play. Most of the fun of this parkour inspired romp comes from running around freely, accessing new safe houses and lock picking every chest in your wa. Things really pick up during the evening hours, as more dangerous foes prowl the streets and provide you with a greater challenge that nets you extra experience. There’s so much to see and do when you aren’t in the mood to progress the ho-hum plot.

Dying Light

Dying Light is a surprisingly great game. It has its issues that hamper its overall quality, which makes it an open world adventure that’s rough around the edges. The visuals shine during the day and are appropriately dark during the night hours, the parkour movement feels great and the overall progression/weapons systems is awesome. Even though the game’s many characters and plot won’t grab you, you’ll derive a good bit of fun from running through the contaminated streets of Harran.


Images: Warner Bros. Interactive Entertainment, Techland

Resident Evil HD Remaster Review: A Respectable Touch Up of a Classic

It’s pretty safe to say that Capcom’s survival horror series has taken a dive in quality in the past few years. The survival horror elements of past Resident Evil games have seemingly been pushed aside in favor of explosive, action packed set piece moments. For 2015 though, it looks as if the zombified ship is getting ready to steer its course back to its glory days. The first example of this return to greatness is the console wide digital release of Resident Evil HD Remaster.

Resident Evil HD Remaster

Longtime fans who experienced the original Resident Evil back on Playstation, or the update on Gamecube, will fall in love with it all over again. The most noticeable part of this refined version of such a revered game are the overhauled visuals. The backgrounds, lighting and character models all have received a cleaner sheen, which makes the game’s horrifying events all the more impactful. The addition of a 16:9 viewpoint widens out the scope of the camera, which is a much needed option next to the original 4:3 viewpoint. Having the option to take Chris and Jill into the Spencer Mansion with their Resident Evil 5 costumes is also a nice bonus. However, the constant environmental clipping issues and untouched textures of some rooms sticks out like a sore thumb.

Resident Evil HD Remaster

Resident Evil HD Remaster sticks to the traditional tank controls. While they may be fun to utilize just for nostalgia’s sake, they’re really obsolete when compared to the new modern analog control scheme. Getting the chance to just push your character in the direction you want without having to set them in position is a godsend. With these new modern controls comes a minor complaint though. The modern controls present an issue in conjunction with the fixed camera angles. You’ll always have to take a second to properly adjust yourself every time you enter a new camera view. It takes a while to get used to, but the game doesn’t suffer too much because of it. It certainly feels good to juke around all those monsters in the mansion thanks to your newfound agility, though.

Resident Evil HD Remaster

Besides the aforementioned modern controls and fixed camera problem, Resident Evil HD Remaster is still the same excellent game fans have enjoyed before. Venturing through the darkened corridors of the Spencer Mansion and fending off a huge variety of creepy monsters still holds up today. Newcomers and longtime fans should experience the early origins of Capcom’s survival horror franchise.


Images: Capcom

The Witcher 3: Who The Hell Is Ciri?

Slipped in between news of a second delay and the cacophony of internet complaints about apparent graphical downgrades, one of the more recent stories about The Witcher 3: The Wild Hunt that may have fallen through the cracks is the fact that Geralt of Rivia is not the only playable character in the upcoming open-world RPG. At The Game Awards just a few months ago, CD Projekt’s Senior Games Designer Damien Monnier teased the reveal by saying someone showcased in the Elder Blood trailer he was about to show off will be playable when the game hits store shelves, though he didn’t go so far as to come right out and say who it was.

Continue reading The Witcher 3: Who The Hell Is Ciri?

PlayStation Now: New Pricing Plan For Sony’s Streaming Service

Earlier this week, Sony PlayStation announced a major change coming to their PlayStation Now service.  Starting January 13, PlayStation Now users can start streaming 100+ games via a subscription plan. For $19.99 a month or $44.99 for 3-months, PSNow users on their PS4’s will be able to stream hundreds of PS3 games as many times as they would like.  This subscription plan will be available first to PlayStation 4 users with the eventual rollout to other platforms.

The first 100+ games you’ll be able to play on PlayStation Now

For those not in the know, PlayStation Now is the Netflix-like PS3 game streaming service that is available on PS4, PS3, PS Vita, select Sony branded TVs and, just recently announced, select upcoming Samsung televisions.  When the beta launched last year, gamers could choose to rent and stream selected PS3 games for a set amount of time for a small rental fee.  The problem was that the pricing made little sense.  Games ranged from $4.99 for a 4 hr. period, all the way up to $39.99 for 90-days.  At that type of pricing, you were better off just buying the game used!  And while, during the beta period, pricing did become more realistic, most people held out until word of a subscription plan came through.

Still, at $19.99/month, many folks feel that the price is still too high. And yet, looking at the game rental landscape, there really isn’t anything like PlayStation Now. GameFly and RedBox are both physical-disc rental services.  Neither offer the opportunity to stream games from the comforts of home.  Also, you are limited by the amount of physical discs you rent so you either have to wait until GameFly sends you your next game or you travel out to a RedBox kiosk.  The closest service that is comparable to PSNow is OnLive ($14.99/month) but even they don’t offer a large selection of games to choose from.

I’ve been on PlayStation Now since it was in its private closed beta form.  On top of the price, I know many of you are worried about how the games play.  Let’s face it, if you’re streaming, issues like latency are really important especially on certain game types like fighting games that require split-second timing.  In the time that I’ve used the service, however, I have not experience any significant lag in gameplay, and I have my PS4 set up to my network wirelessly. The only issue I’ve had was that the games weren’t as sharp as I remember on the PS3.  This isn’t that surprising considering we’re talking about streaming a full, complex game over the internet.  A drop in resolution is a small price to pay for instant streaming of games.

Should you pay the $19.99/month?  If all you have is a PlayStation 4 and you really want to play some of the games you missed in the previous generation, then go ahead.  You’ll find many gems to play.  And since it’s unlimited, you can try as many games as you’d like.  If you still own a PS3, then you’d probably be better off just buying the physical disc or downloading the full copy instead.  Make the jump once Sony starts offering PSOne and PS2 games.  Another option is to just do the individual game rentals which will still be available.

If you want to try out the service for yourself, there will be a free 7-day trial membership available when the service launches on January 13.

http://www.youtube.com/watch?v=QmXfKa22PZg


Images: Sony Computer Entertainment

ScrewAttack & Swagabyte Games Present Disorder: Exclusive Q&A with the Game’s Devs

The medium of independent games has breathed new life into the world of console gaming and beyond. Recent instant classics such as Bastion, Castle Crashers, Super Meat Boy and Limbo have all been created by the types of developers who don’t have the financial support of a massive video game publisher. ScrewAttack has partnered with Swagabyte Games to produce a PC puzzle-platformer with an enticing theme – Disorder.

Continue reading ScrewAttack & Swagabyte Games Present Disorder: Exclusive Q&A with the Game’s Devs