All posts by Dan Woizinski

Dan is a Canadian with a penchant for writing things, watching things, playing things and occasionally leaving the house. You can follow him on Twitter: http://bit.ly/WN6xMI

Goblin Revealed In New Poster For Amazing Spider-Man 2

This past Sunday, an eagle-eyed Twitter user named Jeser Piedra snapped the following photo of a promo banner for The Amazing Spider-Man 2, which depicts a much broader threat than Jamie Foxx‘s villain Electro:

Spider-Man Banner

Intriguingly, Foxx’s character, who has been touted about as the sequel’s primary villain, is pushed to the  far right of the poster to share space with Rhino (Left) and an heretofore unmentioned Goblin villain (Center). As far as I can tell, this is the first official promo showing Rhino and the new Goblin in full view.

As expected, Rhino has been kept in line with the Ultimate Spider-Man series, opting for a man inside a mechanical suit rather than a giant grey Pachyderm with a human face. It’s a much better fit for the grounded movies and the design actually does look somewhat interesting.

The juicy part, however, is this new Goblin who hadn’t been officially confirmed as appearing in the second movie. While we’ve known Chris Cooper and Dane Dehaan would be playing Norman and Harry Osborn respectively, we’ve heard no mention of a Goblin transformation taking place so early in the new franchise. On top of that, a second Twitter user going by the handle Tupacca zoomed in and unveiled a closer look at the villain:

New Goblin

..And it’s pretty clearly not Chris Cooper on the glider. This would seem to indicate that Amazing Spider-Man 2 will do away with Norman’s role in the Goblin story and make Harry the Green Goblin from the beginning. It’s not much of a blasphemous change in my book, although it will be interesting to see how, if this is the case, they handle Harry’s evil motivations. 

On another note it’s hard to tell from the grainy photo if this version of the Goblin succumbs to any real physical mutations, or, like the original film trilogy, it’ll just be  a guy in a suit. Personally I thought Willem Dafoe’s Gobby was as good as you can do with the character in live-action, though I much prefer the flesh Goblin (New nickname for my junk!) from Spider-Man of yore. The image above also bears a striking resemblance to James Franco’s Harry Osborn in Spider-Man 3, but again, I can’t think of how else you could handle the translation without it looking goofy. Although…

Finally, let’s go back to the character placement in the banner. Screen Crush makes a good point in directing attention to the tagline, “His Greatest Battle Begins”. The poster seems to be a pretty strong push toward the eventual Sinister Six, and with the success of Marvel’s team-ups and criss-crossing story lines we now know it can be done. However director Marc Webb’s biggest challenge will be continuing to attempt a believable interpretation of some of the most cheesy villains in all of comics. Spider-Man is a great character but for the most part, his villains are incredibly dumb — There’s a wonderful opportunity with Mysterio for some mind-bending, hallucinogenic inward-facing madness, but good luck to anyone trying to convince me to fear Kraven the Hunter.

Kraven

Batman: Arkham Origins – What We Want To See

Batman: Arkham Origins comes out this week, and with a new developer behind it, there’s no real way to know how the third installment will compare to the previous two. Sure, we’ve seen some Arkham Origins trailers and have heard some of the core details about the Dark Knight’s next foray into video game Gotham, but there’s so much we can’t know about the game until we get our hands on it on October 25th. Here are five dos and don’ts we hope to see when we tag along for Bats’ second Christmas Eve later this week:

Don’t: Mess With the Combat.

Arkham Origins
Photo via Just Push Start

Of course, the shining heart of the Arkham series is the free-flowing combat system that forever changed the standard of the 3D brawler. A large part of what allows us to feel like the Caped Crusader in these games is being able to take down an entire mob of gangsters with one fluid dance of fists and justice. We know that Warner Bros. Montreal has made some tweaks and changes to the existing combat from Arkham City, but they seem to have been very conscientious about taking things too far away from their roots. Let’s keep things fairly grounded, here: Not too many elaborate gadgets or rooftop gymnastics, but make us capable of handling every situation with the right combo or a well-placed batarang.

Do: Mess With The Rest of Gameplay.

Arkham Origins
Photo via EGM Now

If there’s one thing that Arkham City faltered at, it was variety – Fly around, find a Riddler puzzle, give a football team’s worth of gangsters a close-up view of the pavement – We were rarely faced with a new mission type or challenge. Don’t get me wrong, I had a blast completing every single piece of the singleplayer campaign, but most of the enjoyment came from Rocksteady’s deft hand at weaving Batman lore into the world, and the sheer joy of the mechanics that I had already become used to. However there’s more to being Batman than aggressive criminal dentistry, and it looks like in Origins we’ll get to explore the side of Bats that earned him the title of World’s Greatest Detective. WB Montreal has shown off a bit of the detective gameplay wherein the player will have to piece together a crime scene in order to make progress in a mission. I really want this to be a fairly major component of the story and not just a handful of neat moments sprinkled into the game, and if the developers have even more fun ways to round out the gameplay I’ll be ecstatic.

Don’t: Sacrifice Substance for Size.

Arkham Origins
Photo via Cinema Blend

Batman: Arkham Origins is going to be the largest of the three games to date, expanding to incorporate all of Gotham City rather than the titular Arkham City and Asylum settings from the previous two titles. As good as Arkham City is, it lost the intimacy of Asylum‘s closed walls and Metroidvania style backtracking which made the iconic prison grounds feel oppressing and teeming with activity. Origins risks doubling down on that loss by adding a lot of square footage to the map. Hopefully the promises of a more varied cityscape, due in part to featuring more than desolate slums full of escaped prisoners, will liven up the environment and feature more details to discover.

Do: Play with Gotham City.

Arkham Origins
Photo via Polygon

A lot can happen in a large metropolis and there’s enough history in Batman canon to fill that space. Not all of Bruce Wayne’s world is depressingly dark and filled with villains. Arkham City was so depressing and grey that certain moments looked like a black and white movie. This is appropriate a lot of the time, but it can’t be all there is to Gotham City or no one outside the poor, the morally questionable or the colorblind could live there and keep their sanity. I want Arkham Origins to show some of the livelier side to Gotham – Give us families, car dealerships, people snapping photos of Batman on the move. I want to feel that there’s more to Batman’s world than a dank cave and a parade of creepy men to fight. Remind us of what he fights to protect.

Do: Tell  Us a Story.

Arkham Origins
Photo via Game Informer

I’m breaking pattern here, but the truth is I have way more positives than negatives to look forward to in this game. That’s because, with whatever flaws great or small that can be found in Arkham Asylum and City, what both of them achieved was a story on par with some of the better source material. Asylum, specifically, tells a much better story for some of the characters than I’d ever seen in the past. Arkham Origins actually looks like it might be far more focused on delivering a satisfying Batman story than City, with a younger, more brutish Batman, still regarded as a vigilante by the police force and a new threat by the criminal underworld. The fact that it all takes place over one night on Christmas Eve makes even more epic. If it can manage to keep a strong pace and treat the characters with as deft a hand as Rocksteady did twice in the past, this will unquestionably a wonderful way to usher in the new console generation.

Godzilla Teaser Leaked! UPDATED

A teaser for the upcoming Godzilla remake from Legendary Pictures, potentially set for release in 2014, has just leaked to the internet. As of the time this is being written it’s still visible, however it’ll most certainly be taken down within the next 24 hours. Make sure you get a look at the footage now, you might actually not want to let this pass you by.

http://www.movieweb.com/v/VIpyxA0lqZq7sw/embed_video

It actually looks very good. I did not think I’d be interested in a Godzilla movie anymore with so many other action movies taking up the mantle of large-scale destruction. Creature movies like Pacific Rim and obviously Cloverfield have done a much better job of recreating the thrill of a Godzilla film than the last few Godzillas, so when the admittedly awesome-looking poster went public months ago I didn’t bite. This though? This has my attention. Most exciting for me is the brief look at what appears to be another monster that’s already come out on the losing end of a battle. If the upcoming movie brings back Godzilla fighting other monsters, this could be something truly awesome.

Unfortunately, in keeping with the teaser principle, we don’t actually see much of Godzilla himself or get a clear look at the CGI work, but we can guess that there is a very hard focus on realism for the film. The destruction looks more on par with a terrorist bombing than it does a dragon-monster on a cartoonish rampage, and based on the number of bodies strewn about the derailed train in the establishing shot, this movie is not shying away from the very real threat Godzilla presents to the city. I want nothing more than a mature Godzilla film, showing real casualties, that captures the actual shock and horror that would come from such an enormous monster attacking a cityspace. I also wonder if this Godzilla will behave  more like a wild animal or have more of a conscious awareness of his destruction.

This leak has me pretty floored, frankly. I’m extremely excited to see more about this in the future.

Call of Duty: Ghosts – Squads Game Mode Revealed

Evolution in an iterative game franchise is obviously slow-going; it’s difficult to try new things when your games are released annually. The Call of Duty series has often been criticized for being the same repackaged game year after year, but a new console generation opens the door for innovation and the upcoming Call of Duty: Ghosts seems to be one of the largest steps forward for the franchise since Modern Warfare took the world by storm so many years ago.

In addition to hiring writer Stephen Gaghan (Traffic, Syriana) in a concerted effort to improve on the single player aspect, Ghosts seems focused on driving multiplayer further by introducing a slew of new refinements to expand on their current MP experience, including sliding, peeking around corners, and dynamic maps. Now, Infinity Ward has revealed a whole new game mode to multiplayer called Squads, which offers a whole new facet to the multiplayer platform.

Squads introduces a whole new level of competition to Call of Duty: Ghosts. Combining the unrivaled Multiplayer experience with cutting edge AI, Squads lets you play a variety of new game modes with your customized squad-mates. Play solo against another player and their squad, or cooperatively with friends, competing versus an AI-controlled squad. Best of all, the XP earned in Squads is directly connected to your Multiplayer progress!

In Squads, players create a number of different units, each with their own loadouts and customizable features, and drop into several different game types which test your ability to create a balanced, skilled team. There are a number of game types within Squads that allow players to play alone against AI or with friends, either co-operatively or against one another. Your squads will also remain active and gain XP even while you’re offline, which means multiplayer in Ghosts will have a level of persistence – Yes, Call of Duty is becoming even more addictive.

Squads looks like an interesting combination of traditional competitive multiplayer and online co-op along the lines of the Spec Ops game mode in previous CoD titles. If it works well, players will lose even more hours to the black hole that is Call of Duty multiplayer, and it’s a unique way for the series to differentiate itself from Battlefield, which continues to push open environments and vehicular combat as its foundation.

Spoiler-Free: First Impressions of Grand Theft Auto V

Grizzly Bomb knows its audience: Fans want to know as much as humanly possible about upcoming titles without having the whole thing spoiled for them and plot details, twists, and an overload of content run rampant on the internet when a game like Grand Theft Auto V hits store shelves. Which is why we’ve put together this quick piece to give you our opinion on the early moments of the game, without getting too deep into the details.

Here are our SPOILER-FREE impressions from the first hour of GTA V:

1. A visual step up from GTA IV, but not quite next-gen graphics: GTA V is a gorgeous game, don’t even dare get me wrong, but you will notice some muddy details and texture hiccups in the opening sequences. There are some janky animations in the establishing shots of Los Santos that might be distracting, but rather than get bogged down by the blemishes, consider that this is a wide open sandbox world (A massive one, too) that looks just below the quality of Max Payne 3. Los Santos is far more beautiful than Liberty City, both in physical attributes and raw graphical power, and it’s far and away the best GTA has ever looked.

GTA V Plane

2. A story that embraces play: We haven’t seen much of Los Santos yet, and the majority of mission types, activities and emergent scenarios within the game haven’t even been introduced, but it’s already evident that GTA V has learned from fan feedback on GTA IV. Niko had plenty of mini activities to do in Liberty City, but many of them felt restrictive, hands-off, or just plain boring. The story and pacing pushed the player more toward the next mission than, say, stealing an ambulance and playing pedestrian shot-put. GTA V feels a lot more generous in letting you handle the play style. The characters in V aren’t as mopey and goal-focused as poor ol’ Niko, which makes hauling off and painting the sidewalks red feel less like a no-no.

GTA V tennis

3. Mechanics, mechanics, mechanics: Grand Theft Auto has always suffered from the Jack of All Trades issue, in that there are so many gameplay elements that few of them, if any, feel particularly honed. This time around the shooting and driving have been completely reworked and they feel a lot more responsive. Driving takes a while to get used to, as there’s much less a sense of hover-gliding over the asphalt, but that’s a change for the better, and those of us who have played Max Payne 3 will recognize the gun mechanics, which have essentially been cut and pasted into GTA V. Even the menus and the mini-map have been refined to make cycling through information that much more efficient.

GTA V driving

4. That Rockstar shine: It just feels good to be playing a Rockstar game again. The satire seems a little more on the playful side than it did in GTA IV, with the first few digs at the California lifestyle made quite early. The character writing is exactly on par with the developer’s pedigree, introducing characters that you’ll immediately feel like you already know. Finally, the game is just fun. Where we left off, we’d just completed a mission that already felt like an exhilarating, Indiana Jones-style action sequence and our save state shows only 6% game completion. Whoa.

GTA V finger

 

New Characters Revealed in Batman: Arkham Origins Screenshots

The cast of characters in the upcoming Batman: Arkham Origins game has been slowly rounding itself out as its release inches closer and closer, and recently a batch of screenshots surfaced confirming the appearances of several new faces in the Dark Knight’s video game franchise.

Firefly
All images courtesy Comics Alliance

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Here we see Anarky and Firefly, two of Bats’s more minor villains, who should mix up the combat scenarios a little what with the flying and fire-shooting and gadgets and such. However there’s another character in the set of photos who just might be more of a surprising addition:

Katana

The sword-wielding femme fatale seen here mid-fight with Deathstroke is likely Katana. Her inclusion in the game makes a lot of sense considering Arkham Origins allowed players to step out of the cowl and play as Robin and Catwoman in certain areas of the game. It will be interesting to see if Katana is a multiplayer-only character or if she’ll have more of a presence in the single-player campaign.

[UPDATE: Yesterday Arkham Origins‘s official Twitter page confirmed that Arkham Origins will not be released on Xbox One or Playstation 4, making a strictly current-gen game:

Capture

Does this change your purchasing plans for Batman: Arkham Origins?]