Alcatraz: Season 1, Episode 3 – “Kit Nelson” Review

I was really looking forward to watching another episode of Alcatraz ever since the end of episode 2 last week. Shows that revolve around a big mystery, like this one, always seem to leave me wanting more and episode 3 falls in line perfectly.

Episode 3 is about a child killer, who would kidnap his victims and return their bodies home 2 days later, reappears from the past, spurring a manhunt. However that’s only part of the story. Much of episode 3 is used to give some much needed characterization to Dr. Diego “Doc” Soto (Jorge Garcia).

Spoilers Ahead>>>> 

In last weeks review I said that I wasn’t totally sold on the idea of Doc as Rebecca’s (Sarah Jones) sidekick and that remains true, but only because he spends so much time in the field. I totally understand his role in the show but I feel like the writers may be taking things too far by allowing him to run around and get shot at so much.

I can’t complain too much though because I’m a huge fan of Castle. At least he has a vest.

Kit Nelsons (Michael Eklund) confession to the warden about killing his brother was incredibly creepy. His facial expressions alone while describing what he did were just crazy and they took the show to a much darker place than I expected.

I’m also left wondering what role Thomas “Tommy” Madsen (David Hoflin) plays in the conspiracy. The way he is shown interacting with all the inmates leads me to believe he has something more to do with what’s going on.

I’m glad the writers spent an episode on the topic of Doc not fitting in. His character needed a little more fleshing out so he wasn’t just a cardboard cutout representation of a nerd who knows too much.

As I predicted each episode is leaving the viewer with more questions than answers, but it is managing to do it in an entertaining way. I’m looking forward to seeing what happens in the upcoming episodes.

4/5 Bears

In case you missed it, here is a look at Episode 4!

Button Mashing: Max Payne 3, Resident Evil 6 & Mass Effect 3

This is Button Mashing, Grizzly Bomb’s video game news headquarters. Previews, interviews, rumors and all the latest stories relating to the biggest games, all in one place.

I’m The Wozz, and here are the most important things you need to know for the week of January 23rd, 2012:

Max Payne 3 Shows Off Its Targeting/Weapon Systems

Rockstar Games is doing a series of behind-the-scenes featurettes which shed some light on the new mechanics and technology going into the upcoming return to the Max Payne franchise. The second one is out now, and it goes into some of the ways they’ve fine-tuned the shooting mechanics.

Initially I was pretty dismissive of a new Max Payne. I really liked the first two games, they were powerfully story-driven, atmospheric and the gameplay was enjoyable, to boot. But the bullet-time feature that drove the whole franchise, and revolutionized almost every single shooter after it was getting tiresome by Max Payne 2. It’s a very cool thing to see the first 6 or 7 times, but it eventually becomes a pace-breaking crutch, just like the more recent ‘VATS’ mechanic in Fallout.

But these little promos are really starting to work their magic. Rockstar Games are just some of the best storytellers and innovators in the industry, and Max Payne looks like it’s just as wonderfully dark and unique as ever before. Begrudgingly it’s turning me around.

Resident Evil 6 Announcement – (Side Mission)

Resident Evil fans were abuzz last week because promos for RE6 started being reported at retailers. Posters like this one have appeared in stores around the country, point at a November 20th, 2012 release date:

The news comes, as promised, following a viral marketing campaign from NoHopeLeft.com, which posted dozens of mysterious photos and videos pointing to some kind of conspiracy. The blog repeatedly pointed to January 19th, 2012, at which point the official announcement was made.

Following the reveal of Resident Evil 6 came this teaser:

The trailer reveals the return of Chris Redfield and Leon Kennedy, and an amazing amount of content for a first teaser.

Skyrim Creation Kit is Almost Here – (Bethesda Blog)

Coming straight from Bethesda themselves, it looks like the biggest game of 2011 is about to give players the opportunity to create their own content in Skyrim. From Bethesda themselves:

For all you PC gamers, you will be happy to know that the Creation Kit and Steam Workshop are nearly ready. Bethesda is currently working with members of Valve and their modding community to do some final testing and are on track for a public release near the end of the month. The current update plan for the PC is to first release updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed.

Meanwhile, the developers are also working on the game’s latest update. Version 1.14 will patch a lot of the game’s hiccups for all 3 platforms, hopefully making it even easier to lose yourself in Tamriel’s Northern-most province. For a list of all the glitches and bugs resolved in the update, they’re all listed on the blog.

Infinity Ward’s Looking Ahead at Next-Gen Call of Duty – (IGN)

IGN shrewdly discovered that a job listing posted on Infinity Ward’s website is requesting a senior animator “with experience in-game development and an interest in working with next-generation technologies.

It’s not a huge surprise that there are plans to make a CoD game for the next iteration of the home consoles, but Sledgehammer Games has reportedly already done the same. IGN speculates as to the possibility of the job offers being connected, but it will be a long time before the full story is announced – Sony and Microsoft have still not made any official statements regarding the release of new hardware.

Mass Effect 3 Will Feature Kinect Voice Control – (IGN)

If there’s one thing hardcore gamers will come together to support, it’s the unanimous disdain for motion controls and extra peripherals like voice commands. The joypad is king to the dedicated player, so fans were kind of disappointed when it was announced that Mass Effect 3 would allow Xbox Kinect users the opportunity to use voice control for certain actions. However, doubters might want to relax because apparently the voice commands work extremely well, and really compliment the gameplay:

Mass Effect 3 uses Kinect only for voice commands – absolutely no motion recognition is supported. Instead, any command that players previously had to pause the action to access, like Biotic powers, ammo swapping or party member management can now be managed by voice. This allows players full access to Shepherd’s suite of combat options without ever pausing the action.

Most important of all is that this Kinect integration just works. When you say sniper rifle, Shepherd switches to his sniper rifle. Saying “Adrenaline Rush” activates the biotic power. Say “James, Move” and your squad mate moves to the location you have pointed out. During the entire demo, I never once had a voice command not register properly.

“Miranda, Disrobe” The one voice command not accepted…

I don’t own an Xbox 360, and while I’m not heartbroken that I’ll be missing out on the voice commands, I’ll admit that bringing up the power menu or designating your squad to move around during combat can be a chore in Mass Effect. If the tech works as accurately and consistently as IGN says, it could resolve one of ME‘s few flaws, and allow for more fluid, better-paced combat.

Mass Effect 3 PC Specs Announced – (Side Mission)

I know all too well the pain of having to scale back a game’s graphics in order to make it work on my rig (Read: mediocre 5 year old laptop). In fact, I had to reduce Mass Effect 2‘s specs to some extent to run it on Steam and still could only play in 45-minute intervals or run the risk of overheating. It sucks to not be well-equipped, is what I’m saying. But thankfully I’ve got the requirements for Mass Effect 3 right here, so you won’t have to worry about whether or not your PC can adequately handle it:

Minimum Spec:

• OS – Windows XP SP3/Vista SP1, Win 7
*Supported chipsets: NVIDIA 7900 or better; ATI X1800 or better. Please note that NVIDIA GeForce 9300, 8500, 8400, and 8300 are below minimum system requirements, as are AMD/ATI Radeon HD3200, HD3300, and HD4350. Updates to your video and sound card drivers may be required.

• CPU – 1.8 GHz Intel Core 2 Duo (equivalent AMD CPU)
• RAM – 1GB for XP / 2GB RAM for Vista/Win 7
• Disc Drive – 1x speed
• Hard Drive – 15 GB of free space
• Video – 256 MB* (with Pixel Shader 3.0 support)
• Sound – DirectX 9.0c compatible
• DirectX – DirectX 9.0c August 2009 (included)

Recommended Spec:

• OS – Windows XP SP3/Vista SP1, Win 7
• CPU – 2.4 GHz Intel Core 2 Duo (equivalent AMD CPU)
• RAM – 2GB for XP / 4GB RAM for Vista/Win 7
• Disc Drive – 1x speed
• Hard Drive – 15 GB of free space
• Video – AMD/ATI Radeon HD 4850 512 MB or greater, NVidia GeForce 9800 GT 512 MB or greater
• Sound – DirectX 9.0c compatible

Side Mission also included the fact that in order to run ME3 PC users will have to register and run Origin, both for online and offline use.

First Look at ‘John Dies at The End’

I’m just going to put this out there: if Cracked isn’t a part of your daily online routine, you’re not using the internet properly. In addition to serving as a home for my favorite internet writer as well as my favorite… whatever the hell this guy does, Cracked is one of the most entertaining places you can go with an internet connection. So when the site’s senior editor (And author of one of my favorite articles of all time), David Wong wrote a horror/fantasy book called John Dies at the End and it started getting huge praise, I was intrigued.

[Actually, full disclosure: I just remembered, literally as I was typing the last sentence, that I placed an order to have a copy shipped to my local Chapters store about a year ago, and promptly forgot about it entirely. I have a phone call to make.]

Anyway, the book is being adapted into a movie by Don Coscarelli, who previously did Bubba Ho-Tep and Phantasm. If you’ve seen either of them, you know that Coscarelli  tends to lean towards the bizarre and fantastical. John Dies at the End, it seems, is right up his alley. Here’s a plot synopsis, straight from the book’s website:

It’s a drug that promises an out-of-body experience with each hit. On the street they call it Soy Sauce, and users can drift across time and dimensions. But some who come back are no longer human.

Suddenly a silent, otherworldly invasion is underway, and mankind needs a hero. What it gets instead is John and David, a pair of college dropouts who can barely hold down jobs.

Can these two stop the oncoming horror in time to save humanity?

No. No, they can’t.

The trailer for the movie, starring Paul Giamatti, is below:

I’m really excited to see how it turns out. From the trailer it looks like the movie will feature all kinds of horror tropes and crazy, off-the-wall moments. In the meantime, I have a book to pick up.

The Hunger Games: The Influences…

With the approaching release of The Hunger Games (March 23rd), I thought it would be a good time to gain (or regain) some perspective on the possible influences on the plot of the much acclaimed book series.  Now, when I first thought of writing on this topic, I took the stance that the book series, written by Susanne Collins, was simply a bastardization of some quality pieces of art and entertainment (not always at the same time). After sharing some of those thoughts with my 7th grade students – Collins target audience – I have realized that many fans of the series are blindly convinced of its originality, as well as the authenticity of the themes and plot of the books. However, they are just as blindly willing to watch or read the various films and novels that have shaped their being.

Before going any further, I know many of you will automatically think, “Nothing is original anymore!” If you want to have that argument, view the profound “Everything Is a Remix” blog. My point here is not to say that unoriginality is terrible, but rather point out possible influences on the forthcoming movie which I think are more interesting and poignant than the young adult novels.

Theseus and the Minotaur

One of the greatest places to find stories to reinvent is from Greek and Roman Mythology. The premise of the hero Theseus running around the Labyrinth contending with a Minotaur as punishment for the wrong-doings of Athens is intriguing. In a Q and A with publisher Scholastic, Collins admitted that the basic premise of a government that sends youths into a battleground as punishment for the past came from the brutal Greek Myth.

This is a pretty clear modernization of that basic premise.

The Running Man (1987)

The next step in forming The Hunger Games is obvious: include the Governator. The basic plot of The Running Man is that a wrongly accused man is set for public execution on television. This is not simply flick of the switch type execution. Rather, the execution is a commercially driven television game show, in which viewers are rewarded with entertainment, and not necessarily justice. The movie is like many Arnie flicks: lots of campy action, one liners, and guilty pleasures. However, the premise is disturbing, and the idea that people gain entertainment from others’ pain and suffering is appalling, if not true to modern times, i.e. Survivor, Mixed Martial Arts, and any “reality” dating, singing, or makeover show.

The connection to Collins’ series is clear: the people in the Capital city of Panem are completely desensitized to the violence of ‘the Hunger Games’, and find the brutal destruction and death to be the greatest form of entertainment.

Battle Royale (2000)

In the near future, 42 students are forced by Japanese legislation to compete in Battle Royale, an all-out three day massacre in which all students are given a random weapon, some meager supplies, and are told that only one student can come out alive.

Sound familiar?

If you haven’t seen Battle Royale, you really shouldn’t be allowed to see The Hunger Games, which will seem like a Disney story in comparison. The violence is disturbing, and the reactions of the students are likely very accurate as to how the masses would act in such a situation. Battle Royale comes across more on the psychological mutilation that occurs within people, and the inhumanity that a government requires to keep control.

Besides these main three, there are many other allusions one could infer from the Hunger Games. These connections are slightly vaguer, and may apply to the second and third books in the series, so my logic may not hold…

Star Wars

Youth becomes the face of rebellion. Youth’s mentor is a has-been, and doesn’t inform youth of all that he knows. Like the fact that his father IS Darth Vader!

Twilight

Love triangle. Which one of the flawless mates will she choose? Bah.

With the success of the publishing of Twilight in 2005, it is not surprising that Collins (who published in 2008) chose the love triangle angle instead of a Romeo and Juliet type.

Lord of the Flies by William Golding

The struggles of youths faced with the politics of ‘survival of the fittest’.

Regardless of whether you are a fan of The Hunger Games or not, you’ve got to appreciate many of the themes explored through it and its predecessors. Despite my perpetual pessimism with popular culture, and my want for originality in art and entertainment, I can take solace in how Collins responded to the question: “What do you hope your readers will come away with…?”

Collins: “Questions about how elements of the book might be relevant in their own lives. And, if they’re disturbing, what they might do about them.”