All posts by Dan Woizinski

Dan is a Canadian with a penchant for writing things, watching things, playing things and occasionally leaving the house. You can follow him on Twitter: http://bit.ly/WN6xMI

GB’s Most Anticipated Video Games of 2013

With the PlayStation 4 and Xbox 720 almost certainly hitting stores by 2014 and a whopping seven years since the beginning of this console generation, you’d expect Microsoft and Sony to be limping toward the finish line, cranking out shovelware to pad time until their flashier, youthful replacements can take their place. However, 2013 is looking like a banner year for the Xbox 360 and Playstation 3 consoles, despite the fact that if they were people, the 360 and PS3 would be playing bridge at the community center and forgetting the names of their grandchildren. Against all odds, developers are squeezing amazing potential out of these old machines, doing things we didn’t think were possible with current technology. We’ve only hit mid-February and already been treated this year with games like DmC: Devil May CryNi No Kuni: Wrath of the White Witch and Dead Space 3, but there is a lot more in store for 2013. We at Grizzly Bomb can’t believe the wealth of upcoming games that are rounding out this almost decade-long run, so here is our list of our most anticipated games for 2013.

bioshock-infinite-screen-4

Bioshock Infinite

Daniel Woizinski

Bioshock is often brought up in cases supporting the argument that video games are art. Irrational Games struck gold when they created Rapture, a sorrowful undersea dystopia which succumbed to the hubris of modern science. But the game reached beyond the scope of the world it inhabited, turning gaming conventions on their head to make a pointed commentary on the role of the player in a video game. How much control do you really have in a game, and how easily do you do what you’re told? Nothing had ever challenged us in such a way on this large a scale before. It opened the door for future titles to take their subject matter more seriously and ask even more questions about why we play games. Bioshock Infinite is Irrational Games’s spiritual successor to the first game, replacing the ocean floor with open skies.

As former Pinkerton agent Booker DeWitt, the player is tasked with rescuing a girl named Elizabeth, who has been held captive in Columbia for twelve years. The floating city features its own unique set of aesthetics and steampunk mechanisms, but it is certainly loosely tied to the world of Rapture. The combat seems to be made up of the same general format; vigors replace tonics and a giant eagle-like creature replaces the Big Daddies, but at the end of the day you still have a gun in the right hand and a magic power in the left. Not that that’s a bad thing – if Infinite can capture half the rich atmosphere and frantic gameplay of the previous games it will be leagues ahead of many shooters. Yet the focal point for me rests on the AI partner Elizabeth, who seems more interesting than the NPC companions we’ve come across before. Irrational is quick to mention that she is far from the silent, robotic and frankly useless tagalongs seen in previous games, and everything we’ve seen in demos supports that. Bioshock Infinite just may be the start of smarter, more capable and satisfying AI.

Release date: March 26

Deadpool: The Game

Mitch Neumann

I remember watching an interview with Deadpool: The Game lead designer Terry Spier in October of 2012 and thinking they just might have the savvy to pull this off. He was quoted as saying it will have “Everything you could want in a Deadpool game.”  Considering he’s one of the most intriguing comic book anti-heroes, there is a lot to be said about that statement.

Deadpool: The Game will be a 3rd-person action brawler to include the use of Deadpool’s extensive arsenal. It will be a unique adventure not tied to any previous story line, but rather will be mission based. Spier truly believes they have nailed his personality. That being said, the game should fully deliver the fourth-wall breaking Merc with a mouth that we all love.

Could anyone else go for a chimichanga?

Release date: Unspecified

The Last of Us

Daniel Woizinski

Uncharted is one of the most lauded and beloved series of the past decade, but even before that Naughty Dog was making waves with games like Crash Bandicoot and Jak and Daxter. While the majority of successful games have gone the open-world route and allowed the player to enjoy a build-your-own-adventure playstyle, the studio has been fine-tuning the linear single-player campaign to near perfection. The Last of Us looks to be taking that even further with another third-person action game a la Uncharted, only this time there’s a dedicated focus on emotion, character and story. Joel and Ellie are two survivors trying to find the coast in a wasteland of roving bandits and infected horrors. The violence is brutal, the landscape overgrown, the characters desperate. This is Cormac McCarthy’s The Road with a controller.

I haven’t felt the kind of excitement I have for The Last of Us in an extremely long time. The Uncharted series, particularly Drake’s Deception, achieved an almost effortless sense of character and atmosphere. Its cinematic moments are some of the most breathtaking scenes I’ve come across in all the games I’ve played. All of this is despite the fact that, at its core, the story is fairly hollow and the gameplay is far from special. From everything I’ve seen, The Last of Us looks like it will boast all the same qualities that made Nathan Drake one the most iconic characters in video games, and ground it all on something thrilling, emotional and satisfying.

http://www.youtube.com/watch?v=zYBDH44SXoE

Release date: June 14

Watch Dogs

Chris Tansuche

What you’re reading is a bunch of games that bring excitement and/or nostalgia to the staffers here at Grizzly Bomb. Video games have come a long way in terms of storytelling and the immersion the gamer has into the new world. Grand Theft Auto III led the way into the non-linear world where you can do as you please and interact with the objects in your environment to aid in whatever you chose to do in the world of Liberty City. Ubisoft, the people behind the Assassin’s Creed series, have helped usher in a revolution in gaming in terms of the control and open world environments. It looks like they are about to up the stakes and expectations in the video game world one more time with Watch Dogs.

I remember watching the 2012 E3 trailer for this game and being blown away. Then I watched the gameplay demo, that I have embedded below, and it completely blows my mind. The idea of ‘Big Brother’ has been along for awhile but never been totally explored in the video game world. At least not in a world where you can play ‘Big Brother’. In this game, as you navigate a beautiful rendering of Chicago, you control all the electronic devices in your area and in the demo, you can hack or control the electronic airwaves. So walking by someone, you can see what their income is, whether they’ve been charged in a crime, or even see if they carry a disease unknown to the public around them. It’s a scary proposition that someone could view this information off of your ‘digital shadow’. Basically, the world is run by a supercomputer that processes all the information in order to safe guard against any attacks and keep things regulated in the world. However, if someone were to gain control of that access, imagine what they could do with that information. I honestly cannot do the game justice explaining it in two paragraphs. Just watch the gameplay trailer below and be amazed. You can thank me later.

Release Date: Unspecified

Grand Theft Auto V

Daniel Woizinski

Rockstar Games is a studio with an almost immaculate track record of late. They’ve had major success with their smaller titles (size is relative here) like Max Payne and L.A. Noire but they are revered and highly esteemed for their work on their flagship series, Grand Theft Auto. GTA V is taking fans back to Los Santos for the first time since San Andreas, and much like they had done with Liberty City in GTA IV, the tri-city area has been redesigned from the ground up. We don’t know all that much about the game’s story but we can expect more of the violence, gunfire and criminal activity that has made the series a favorite target for the mainstream media.

There aren’t many companies I trust as implicitly to deliver a satisfying experience as Rockstar Games. They just make good content. It’s easy in the years between titles to forget that there is more to the Grand Theft Auto series than indulgent sex and violence. The truth is, the sandbox of GTA is great for so much more than that. Racing, hunting hidden items, finding secrets…hell, even walking down the street in Rockstar’s cities is always full of surprising, entertaining moments. It’s also worth mentioning that Grand Theft Auto is one of the best satires of American culture out there today. But what makes me most excited for GTA V is the fact that this will be the first game in the series to come out since Red Dead Redemption, a game that introduced plenty of new innovations to the 3rd person sandbox, and quickly became one of my favorite games. If they implement any of the same ideas into the new Grand Theft Auto, it should be a fantastic next chapter in the series.

http://www.youtube.com/watch?v=Vzue74y7A84

Release date: September 17

A Recap of the 2012 Video Game Awards

Last year I watched the Video Game Awards for the first time ever and reacted pretty harshly to the show. To summarize the article, I found the 2011 VGA’s to be immature and pandering. Some of the most memorable moments of the awards perpetuated the worst stereotypes of an industry that is still plagued by issues of sexism and sexuality. And even disregarding that, recognizing the work of the medium’s most talented artists and writers took a back seat to celebrity shills cavorting about on stage.

I don’t think I have lofty expectations for these awards. I said in last year’s recap:

[box_light]”I understand that the show is a vehicle for game trailers and commercials. I don’t expect or want the grandeur and extravagance of the Oscars. All I want is for the producers to treat the fans, and more importantly the game creators, with respect and at least pretend to care about our medium.” [/box_light]

And this year the Video Game Awards did exactly that. The turnaround that Spike TV made between 2011 and 2012 is admirable. This year’s awards excised a lot of the superfluous nonsense, like the augmented reality stuff (Which I genuinely enjoyed, but admit in hindsight was a waste of use) and the weird Nickelodeon game show-style contests going on in the periphery. The 2012 VGA’s focused instead on the games, and while some of the sketches and performances fell flat, the entire night was without question a show for gamers, about games.

The awards opened with Eric Cartman beating Bilbo Baggins to death with a cane. Of course, this was a shameless tease for South Park: The Stick of Truth, but it was an entertaining introduction to the show (It’s also one of the more anticipated games of 2013) and succinctly opened the night. Samuel L. Jackson took the role of host this year and did a pretty good job with what he had. I’ve gained a lot of respect for award show hosts since hearing Louis CK explain how much of a nightmare these things can be, so I can’t even fault Jackson or his writers for the lackluster jokes. The running gag throughout the show was ‘Sam Jackson Mode’, a gameplay tweak that added Jackson into all types of games and had him use his iconic badassery and curse words to get results. It heralds back to those old MTV awards skits that superimposed celebrities into movies.

I thought this was pretty clever. Far more entertaining than any of the gimmicks from last year’s show, at least. These moments also served to highlight the different games nominated this year, which fall all over the spectrum in terms of genre, scope and play-style. Regardless of what can be said for the VGA’s in years past, they seem to always do a stellar job nominating games that deserve to be recognized. This year took that concept even further, almost to the realm of controversy, by including smaller, independent games in the Game of the Year category. It’s sparked a lot of debate over what constitutes a “Game of the Year” or even a video game for that matter, A challenging discussion, and one that merits a lot of thought. I’m at odds with myself on the matter. I think Journey is easily one of the most worthwhile experiences in gaming this year, but to compare it to something like Assassin’s Creed III, which nearly takes up all of Journey’s playtime before even introducing the protagonist. It’s hard to put them on equal footing. As I did last year, I’ll list the nominees, the winners and my picks below.

Before I do that though, let’s talk reveals. There were some startling trailers last night that caught a lot of people by surprise, and some that were expected but nonetheless welcomed with excitement. The VGA’s premiered new trailers for Tomb Raider,  The Last of Us and Bioshock Infinite, which the community already knew about, but continue to look impressive. We were also treated to announcements for Dark Souls IICastlevania: Lords of Shadow 2 and, the steal of the show, a mysterious game called The Phantom Pain.

http://www.youtube.com/watch?v=nSfajBs2nyQ

This trailer was announced with very little explanation, and it credits only a previously unknown team, Moby Dick Studio, for development. Now, there are pages and pages of speculation, theorizing and educated guesses pointing to the idea that this is either a new teaser for Metal Gear Solid: Ground Zeroes, Metal Gear Solid 5, or a similar Hideo Kojima game. I will err on the side of caution and say that this looks like a very interesting new IP, I look forward to hearing more about it, and that you should immediately go and read this NeoGAF page on the subject.

Ground Zeroes and Metal Gear Rising: Revengeance were both noticeably absent from the awards, as was The Last Guardian once again, to my chagrin. GTA V was nowhere to be seen either, but I expected this with their newest trailer released so recently. Rockstar marches to the beat of its own drum, Video Game Awards be damned.

Alright, now for the nominees and winners. Like last year, winners will be in bold and I’ll mark my picks with an arrow (

[box_light]

Game of the Year:

The Walking Dead: The Game
Assassin’s Creed III (Review)
Dishonored (Review)
Journey
Mass Effect 3 (Review)

Studio of the Year:

Telltale Games
343 Industries
Arkane Studios
Gearbox Software (

Best Xbox 360 Game:

Halo 4 (Review)
Assassin’s Creed III ( Borderlands 2
Dishonored

Best PS3 Game:

Journey
Assassin’s Creed III ( Borderlands 2
Dishonored

Best Wii/Wii-U Game:

New Super Mario Bros. U ( The Last Story
Xenoblade Chronicles
Zombiu

Best PC Game:

XCOM: Enemy Unknown ( Diablo III
Guild Wars 2
Torchlight II

Best Shooter:

Borderlands 2 ( Call of Duty: Black Ops II
Halo 4
Max Payne 3

Best Action Adventure Game:

Dishonored
Assassin’s Creed III ( Darksiders II
Sleeping Dogs

Best RPG:

Mass Effect 3 (
Diablo III
Torchlight II
Xenoblade Chronicles

Best Multiplayer Game:

Borderlands 2 ( Call of Duty: Black Ops II
Guild Wars 2
Halo 4

Best Individual Sports Game:

Hot Shots Golf World Invitational
SSX ( Tiger Woods PGA Tour 13
WWE ’13

Best Team Sports Game:

FIFA Soccer 13
Madden NFL 13
NBA 2K13 ( NHL 13

Best Driving Game:

Need For Speed: Most Wanted ( Dirt: Showdown
F1 2012
Forza Horizon

Best Song in a Game:

“Cities” by Beck – From Sound Shapes
“Castle of Glass” by Linkin Park – From Medal of Honor: Warfighter
“I Was Born For This” By Austin Wintory – From Journey ( “Tears” by Health – From Max Payne 3

Best Original Score:

 Journey ( Call of Duty: Black Ops II
Halo 4
Max Payne 3

Best Graphics:

 Halo 4
Assassin’s Creed III (
Dishonored
Journey 

Best Independent Game:

Journey ( Dust: An Elysian Tale
Fez
Mark of the Ninja

Best Fighting Game:

Persona 4 Arena ( Dead or Alive 5
Street Fighter x Tekken
Tekken Tag Tournament 2

Best Handheld/Mobile Game:

Sound Shapes ( Gravity Rush
LittleBigPlanet PS Vita
New Super Mario Bros. 2

Best Performance by a Human Female:

Melissa Hutchison as Clementine – The Walking Dead: The Game
Emma Stone as Amanda Cartwright – Sleeping Dogs
Jen Taylor as Cortana – Halo 4
Jennifer Hale as Commander Shepard – Mass Effect 3 (

Best Performance by a Human Male:

Dameon Clarke as Handsome Jack – Borderlands 2 ( Dave Fennoy as Lee Everret – The Walking Dead: The Game
James McCaffrey as Max Payne – Max Payne 3
Nolan North as Captain Martin Walker – Spec Ops: The Line

Best Adapted Video Game:

The Walking Dead: The Game ( Disney Epic Mickey 2: The Power of Two
Lego Batman 2: DC Super Heroes
Transfomers: Fall of Cybertron

Best DLC:

Dawnguard – The Elder Scrolls V: Skyrim ( Leviathan – Mass Effect 3
Mechromancer Pack – Borderlands 2
Perpetual Testing Initiative – Portal 2

Best Downloadable Game:

The Walking Dead: The Game
Fez
Journey ( Sound Shapes

Best Social Game:

You Don’t Know Jack
Draw Something ( Marvel: Avengers Alliance
Simcity Social[/box_light]

And that was the 2012 Video Game Awards. If you missed the show or want to see it all again, the entire thing is available on Game Trailers. I was so happily surprised with the show this year, and I’m glad I decided at the last second to watch. Here’s to a great 2013, whose first quarter looks to be a massive wallet drain!

Tom Hardy to Play Sam Fisher in the Upcoming ‘Splinter Cell’ Movie

Tom Clancy games were some of the most popular shooters in the early days of this console generation, back before Call of Duty stormed in and beat everything else from the genre into non-existence. Among the Clancy-approved series were Rainbow Six, Ghost Recon and, of course, Splinter Cell. As Sam Fisher, an elite agent of the fictional Third Echelon branch of the NSA, players infiltrated terrorist cells using only stealth tactics and a small kit of advanced gadgetry. In its heyday Splinter Cell was beloved and one of the best-selling franchises out there. The games are still around, but the popularity and quality of Sam Fisher’s more recent missions have waned considerably.

But hat’s not to say that interest has completely dropped off. There’s still enough gas in the tank that Ubisoft Studios is in the process of starting up a Splinter Cell movie, and according to Geek Exchange Ubi has now successfully wrangled The Dark Knight Rises co-star Tom Hardy to play the part of Agent Fisher. This is a huge get for Ubisoft, who also recently announced that Michael Fassbender will star in their Assassin’s Creed adaptation. With both films featuring high-caliber stars they’ll likely draw an audience, but hopefully the show of talent on camera is reflective of the talent behind it; despite the fact that studios have been converting video game properties to the silver screen for over thirty years, there has yet to be one worth watching. Ubisoft’s own Prince of Persia has arguably been the best of them so far, but it wasn’t exactly a critical success either.

Tom Hardy has been one of my favorite actors to watch since I stumbled upon Bronson a year or two ago. Following his somewhat minor role as Eames in Inception his career has taken off (Rubbing shoulders with Christopher Nolan should have that effect), and the English actor has found himself among Hollywood’s elite ever since. The guy just can’t act badly, and he rarely picks a wrong movie. He also grows a fantastic beard.

I wonder about his casting in this though. The last Splinter Cell game I played was 2005’s Chaos Theory, and at least to that point, Sam Fisher was not a particularly nuanced character. He’s a rough and tumble proficient killer which fits Tom Hardy’s repertoire for sure, but Fisher is a middle-aged man with greying hair and a two-years-past-retirement attitude. It will be interesting to see how much of that is retained in the movie, as well as the rest of the series canon. I always prefer a more distant approach – retain the characters and the setting but create a brand new plot. Video games are lacking in those as a rule, and the only thing less exciting than a fetch quest in a video game is a fetch quest on a movie screen. But this is all speculation. As production nears and more details come to light we’ll stay on top of it.

New GTA 5 Trailer Hits the Internet!

Grand Theft Auto is on a very short list of franchises that can make headlines by releasing a trailer for a video game, though developer Rockstar Games has always made these short previews worth your time  if you’re willing to dig deep. Aside from the showy explosions and crime-ridden tableaus the teasers are known for, Rockstar always makes sure to sprinkle some core details in their carefully selected clips, and fans are known to pick the bones clean of each new reveal. The new trailer for Grand Theft Auto V, which released just today, keeps to the same tradition and showcases some big moments and equally important subtleties.

http://youtu.be/Vzue74y7A84

The first thing to note from the trailer, as with the initial announcement teaser before it, is the variation in Los Santos’s environment. Aside from the sprawling cityscape (which looks pretty varied in itself), you’ll also have mountains, deserts, suburbs, and even, if certain rumors are to be believed, underwater depths to explore. All this geography is a part of a map ‘3.5 times bigger than Red Dead Redemption’, and according to IGN “you could fit the Red DeadGTA IV and GTA: San Andreas maps into the GTA V map and have room to spare.”

That is no small feat; San Andreas itself boasted a map so large that not that many sandbox games have outdone it in the 7 years since its release. To dump two other open world games in there is nearly ludicrous. I also suspect that Rockstar is no longer satisfied with a huge-but-sparse landscape. If GTA IV is any indication, they want their worlds to feel more lived in than previous titles, which means much less sprinting across empty fields with narry a landmark to please the eye.

The next thing to take into account is the focus on characters. For the first time since its early days in top-down camera mayhem, Grand Theft Auto V will have you playing as more than one characterThis implementation is more than just changing up the player skins however; Rockstar has made this element the focus of the game so far. Everything from narrative to gameplay to basic traversal are affected by transitioning between characters in GTA 5. New systems in place will allow you to jump between protagonists during some missions:

[box_light]“GTA V is going to pack solo missions, tag team missions and then big three-man escapades. When this happens, you’re going to either be given the choice of who to control (Don’t want to fly the helicopter? Be the guy shooting out the back of it or vice versa.) or be funneled [sic] to specific characters like Franklin sniping from across the map.”[/box_light]

However you’ll also be able to jump from one character to another whenever you want outside of missions, as well.

[box_light]“When you’re just feeling like roaming the streets of Los Santos, you can switch to whatever character you want – you’ll even take control of them as they’re out living their lives.”[/box_light]

Lastly, there are some gameplay features that are alluded to during all the action in the trailer. Planes will make a return as usable vehicles after their sorely missed absence in GTA IV, and all signs point to racing and the usual smorgasbord of criminal activity maintaining their place in the Grand Theft Auto universe. Gangs become an important focus this time around, as do heists, which look to be the driving focus of the story.

[box_light] “GTA V has a goal. You’re not just trying to make ends meet however you can. You and your crew are trying to pull off five to six heists to bankroll as much money as possible and get on with life. The missions you have in the game are all about setting up these heists, these Ocean’s Eleven/Heat moments. There’s a driving force for your actions[.]”[/box_light]

This is the most appealing feature of all that I’ve heard about Grand Theft Auto V. As much as I love the free-wheeling openness of the previous games, the goofy characters and the snarky parody of the American lifestyle that seems to be threaded throughout the franchise’s history, I’ve never felt much like I was experiencing a momentous narrative. For the first time it looks like a GTA game’s endpoint is more focused than “amass an unspendable fortune and then buy everything in sight”. With the way Rockstar treated storytelling in Red Dead Redemption and the continuing innovations Rockstar makes to their gameplay, this could be the best trip to the criminal underworld yet.

Also thiiiiiiiisssss

What do you think of the Grand Theft Auto V trailer? Sound off in the comments section below!

Guy Ritchie’s “Black Ops II” Live Action Trailer. Featuring Robert Downey Jr.

All that’s missing are Jägerbombs and misogyny. Guy Ritchie became the favorite filmmaker of fratboys everywhere when he made Lock Stock and Snatch. Between pounding shots and subjugating women, 20 year old collegiate males the world over high-fived over Brad Pitt’s unintelligble accent and then played some rounds of Call of Duty, the record-shattering military shooter that single-handedly gobbled up the profits of an entire industry in 2010. It’s only natural, given the matching demographic, that Treyarch would bring on the man to direct a live-action trailer for the second iteration in the Black Ops franchise, but to cap it all off, you’ll spot RDJ in the mix as well:

The trailer is only a minute long but manages to squeeze in a lot of information if you’re paying attention. In a simulated single shot, the camera bounces from one recognizable face to another (YouTube stars iJustine and FPSrussia make appearances too) but the trailer tries to focus the insane arsenal of gadgets at your disposal in Cod Blops 2. The trailer closes on a swarm of zombies, hinting at the added emphasize to the secondary zombie mode that became an instant fan favorite in World at War, and was expanded even further in the last game.

The first Black Ops crammed so much content onto disc that it was nearly impossible to argue against its value. A globe-trotting popcorn movie campaign, the most popular multiplayer platform in console gaming and extras and minigames pouring out of every nook and cranny made it a tantalizing offer. Blops 2 looks to be offering a similar experience this time around, but they’ve rebuilt the multiplayer from ground up, promised a much beefier single-player experience and a much much bigger zombie mode than ever before. The new features of Black Ops 2 are all explored in Game Trailers’ latest episodes of Bonus Round, if you haven’t heard about them yet.

Countdown to Halloween #3: Pennywise the Dancing Clown

I was about twelve years old when I first read It. As a kid I did not do well with scary stories (I had to be taken out of Men In Black twice in theatres before I could sit through the whole movie) so I’m not sure why I decided a story about a child-murdering space clown would be something I’d be into, but for whatever reason, my curiosity was piqued. In the subsequent decade or so, I’ve lined my bookshelves with a substantial portion of Stephen King’s prolific work, but none of his villains are as iconic or as memorable as Pennywise the Dancing Clown.

Continue reading Countdown to Halloween #3: Pennywise the Dancing Clown