A teaser to a trailer? You can’t be serious, right? What kind of world do we live in nowadays? We’re having foreplay’s before foreplay’s. I don’t get it. Whatever. I’m here to give you some of my impressions on (the teaser to) the upcoming Tomb Raider, pending a release window sometime next year.
Before we get into anything, it’s vital for you to understand that I have never played a single game in the franchise, nor did I watch any of the movies. I wrote this article after skimming through a few Wikipedia articles, and watching a couple of gameplay videos. Most of the time, I just end up staring at Lara Croft’s two lumps of meat, located right above her abdomen. I’m not even into boobs. Talk about dedication.
One of the bigger deals about the game is that it’s a reboot to the Tomb Raider franchise. You can obviously tell from the new, re-designed, “I am going to be taken seriously” look to her, as opposed to the “I am actually a blow up doll playing someone with brains, or no brains? I don’t know. My boobs are larger than my brain anyways. Wait, do I have a brain? Oh no, I don’t!!! I’m a sex toy!!!!”
Trivia: Lara’s huge boobs are the result of an accident on the artist’s end as he was making adjustments to her figure. They decided to stick with it.
Anyways, here’s the teaser to the trailer to the game:I hope they realize how ridiculous it is to give us a preview to a preview.
First of all, I have to say that this game is looking amazing. The environments look vibrant. Lara actually bears great resemblance to her conceptual design unlike*ahem*FemShep in*ahem*ME3*ahem. It is also worth noting that the cut scenes seem to be rendered using the in-game engine. At least that seems to be the case when Lara Croft lights up a match and sits right next to the campfire. CGI cutscenes are falling out of favor fast, given how realistic graphics in modern video games look.
There isn’t much exploring in the teaser. The sequence they have shown involves Lara walking on a plank of wood, and climbing up the frame of a dismantling aircraft stuck to the edge of a cliff. To the best of my understanding, the game is supposed to be somewhat “sandboxy”, so this might just be a linear portion of the game.
Compared to previous games, which focused on puzzle-solving, Crystal Dynamics has decided to place a larger emphasis on combat. I’m somewhat intrigued by this direction, since there are already some well-established franchises which share the same vision (eg. Far Cry). I’m excited to see how the devs are going to mix things up.
We’ll be back on Friday to give you our thoughts on the trailer. In a shameless attempt on hyping up that piece and generating traffic to the site, we will also release a snippet of that article two hours before putting up the article for everyone to read.Tweet #GrizzlyBomb